Mr Coulson
S.H.I.E.L.D. HQ Sentinels of Sukanan Alliance
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Posted - 2015.03.18 12:37:02 -
[1] - Quote
Well guys when the Jovian Fanatics (the ones with emotions reinstalled by the virus) start running super fleets rampant through your systems and blowing up your gates -- you will LOVE your off grid booster then! LOL
Seriously though, I don't see the problem. I'm pretty new and so may see things differently. But I have seen way too many command ships serenely sitting off stations while battles rage somewhere else in the system. Do I have a problem with that, well .. yes and no. The problem is he sits there for an hour and no one even comes over to say hi. That is the problem.
Yes a few things could be done to make it not so boring and easy to run booster ships -- like maybe - chase him down and kill him? Everyone does try to find these guys .. right? To make his job that much more fun (its boring sitting all alone while everyone else has the fun of shooting someones face off) make it impossible for them to do it near stations (ie., Links make the station' or gate's Sentry Guns Ears hurt - so they shoot the nerd with the boombox) or even near friendly towers (maybe they have sensitive hearing too and just go wacko - shooting everyone in sight?)
Make it so they have to be out in the nice rich open spaces and uncloaked or sitting in an anomaly even (whoops no -- super aggro - rats have really good hearing)
so when you do show up to blow their brains to kingdom come - they can't just dock up or hide -- Oh, you DO try to find these guys right?. TBH making them dock up works too - since the links will stop working.
or even make it so the links lose most of their effectiveness when cloaked up so your Combat Scanner guy can find him in that 'safe' and jump him, you guys are trying to find and kill this guy right?
Oh and about that 'You can hide from probes thingies' : "A warfare-linked Claymore (for example) with max leadership skills & mind-link implant becomes totally immune to probes when fitting 2x ECCM II and targeted with 3x ECCM projector II. ... may be impossible to find. "
Yeah CCP may be a need to do some balancing for that. however the guy(s) providing the 3 extra ECCM's may be probable, either way the Command ship guy will need friends to help him hide (i.e., fewer ships to shoot u in the face - more ships to probe). besides it takes a VERY long time to train to the level needed to link boost, take drugs and make enough friends to help him hide from probes, so its only fair that the scanner guy trains just as long to find him.
So to fix this thing that most people don't like (usually because they don't have it) by making the booster's life a little more fun, but not by putting him on the grid just so he - and his year of training - isn't always the first thing alpha'd off the field. Might as well take it out of the game in that case - since no one will even train for it anymore.
This also goes back to one of my earlier posts about how newer players (and their newer Ideas that get nuked) who get frustrated with the game -- who see new ways to play, but end up not able to do it, and by the time wasted training to something that gets taken out of the game or changed so radically the new ideas wont work----- just to satisfy older players who are tired of something or stuck in one mode of play. So what ever is done, don't take game play away (even if its slightly OP), instead - add game play to counter it, make small changes, be creative. let new players coming into the game be part of what the game will become.
And did I mention I have seen lots of command ships being ignored? Come on.. get the guy! |